/*
	File:		SwarmBot.h
	Author:		Ben Feldmann
	Purpose:	Class to manage game SwarmBot enemies
*/

#pragma once

#include "Enemy.h"
class IEntity;

class SwarmBot : public Enemy
{
public:
	SwarmBot();

	~SwarmBot();

	void Update(float elapsed);

	void Render();

	//bool CheckCollision(IEntity* base);

	void Attack();
};
